Control Player Tension with Dynamic Difficulty Adjustment
Master thesis project on how to control player tension with dynamic difficulty adjustment in Divinity: Original Sin 2
TL;DR — A master thesis project modding Divinity: Original Sin 2 in The Divinity Engine 2 to control player tension through dynamic difficulty adjustment, adapting encounter challenge in real time to keep players in a target tension band. Includes a downloadable Steam Workshop mod, source code, a defense presentation, and a gameplay walkthrough.
This project is an archived student project, the content here is considered obsolete.
Deliverables
Platform and Tools
Divinity: Original Sin 2 Definitive Edition Engine: The Divinity Engine 2 Working Hours: 210+ Hours
Defense Presentation
Gameplay Walkthrough
Cite this post
Jayden Zhang. “Control Player Tension with Dynamic Difficulty Adjustment.” Jayden Zhang’s Blog, July 1, 2020. https://www.jaydengames.com/posts/control-tension-with-dda/
BibTeX
@misc{control-tension-with-dda2020,
author = {Jayden Zhang},
title = {Control Player Tension with Dynamic Difficulty Adjustment},
year = {2020},
url = {https://www.jaydengames.com/posts/control-tension-with-dda/},
note = {Jayden Zhang’s Blog}
}