From Blueprint to Bytecode II - Compile and Good to Go
Despite the exhausted challenges faced in the chamber of terminologies, the adventurers managed to reach their bonfire. However, another monster is waiting in the darkness - Compilation
Despite the exhausted challenges faced in the chamber of terminologies, the adventurers managed to reach their bonfire. However, another monster is waiting in the darkness - Compilation
Curiosity calls adventurers to embark towards an ancient castle - Blueprint. We've heard a lot about how to wield it's magical power over the decades. But little did we know what's actually beneath...
For the first time ever in the series, we transformed the recipe of WW version of the division dark zone from a 12 players PvPvE game mode to a 32 player PvE mode. Every couple hours, there will be...
A simple custom GPT with YouTrack Rest API, which can be used to generate a list of issues in a specific project
Tom Clancy's The Division 2 TU19 update brought several significant changes and additions to the game. Our team worked on the new incursion mode over the course of TU19 development timeline
Vaas: Insanity - like the Pagan: Control and Joseph: Collapse episodes that followed it - is a story-driven, roguelite-inspired experience that takes place in side the iconic villains' last few min...
An Ability Framework in Unreal Engine 4 that fully supports Networks. The framework is intended for Designers to expand with and create new abilities without worrying about network and basic setups...
Master thesis project on how to control player tension with dynamic difficulty adjustment in Divinity: Original Sin 2
“Miner Cave” is a hack & slash action RPG style game mode in DotA2, with fast-paced combat and RNG-based horde, the player will experience a 15 minutes long campaign
This project is an archived student project, the content here is considered obsolete. Final Result Final Result Final Result A quick level concept composition practice with Flowscape, both sc...