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Writer's pictureJayden Zhang

Incursion - Tom Clancy's The Division 2

Updated: Nov 10

Tom Clancy's The Division 2 TU19 update brought several significant changes and additions to the game. Our team worked on the new incursion mode over the course of TU19 development timeline


New Incursion Mode

  • Introduced a challenging new game mode where players team up to tackle a series of difficult missions.

  • Players must work together strategically to overcome tough enemies and complete objectives.

  • Rewards in the Incursion mode are exclusive and offer valuable loot for players.

  • The mode adds a new layer of depth and teamwork to the gameplay experience.


Trailer:


Responsibilities:

  • Provide insight info. and options to assist TD for making technical decisions.

  • Responsible for core AI, Collectible, Mission Flow implementation, as well as technical review for Level Designers’ work on scripting and level design.

  • Training and mentoring new comers with sharing sessions from beginner level to advanced tech. topics. Created an internal tool to help improve the efciency of searching from knowledge base.

  • As part of the lead team, making decisions on technical related elds.

  • As TD hiring manager, create interview questions, interview and aaasess candidate’s capabilities during hiring process.


Mechanic Showreel:



Works Highlight

  • Established the mission technical skeleton setup (Essential mission flow entities, main script structure, sub script structures, pave the way for LDs to expand their own logic without breaking the mission)

  • Responsible for the hellfire boss tech (The melee boss in the cover page) including:

    • All logics in the boss behaviore tree and boss manager script:

      • Combat & Non Combat behaviore

      • Phase change detection and animation

      • Target lost and research

      • Custom pathfinding ability to be more swift than players

      • Enrage mode to become even more aggressive

      • Contextual awared skills, only deal melee damage when the target is CC-ed

    • Other AI would also react to the boss behavior

      • Roll away when the boss is about to deal AOE damage

      • Immune to boss's status effects

      • Evade aside when the boss is rushing towards

    • Level specific gameplay ingredients, including

      • Valve and Sprinkler

      • Alcohol pipe that can be breaked by boss, create area denial


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