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Writer's pictureJayden Zhang

Multiplayer PVP Level Design (CTF Mode) - Unreal Tournament 4 Editor

Updated: Nov 9

Brief Info

  • Engine: Unreal Tournament 4 Editor

  • 2018/10 - 2019/2 (4 months)

  • ~144 hrs


Level Walkthrough



Screenshots


Post-Mortem

What Went Well

  • The layout design is organic and encourages players to roam around the level

  • The layout encourages players to strategically play offensive or defensive move

  • The aesthetic is consistent

  • Two small bases, one giant midground, multiple branches, and alternative routes, push players to make a meaningful decision


What Went Wrong

  • The unalignment of the grid results in mesh clipping and lighting problems.

  • Lack of post-process effect

  • Interior lighting needs polish


What I Learnt

  • Multiplayer PVP level design is to encourage both players to make meaningful choices

  • LoS blockers help hide and rearrange different paths for both teams


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