Brief Info
Engine: Unreal Tournament 4 Editor
2018/10 - 2019/2 (4 months)
~144 hrs
Level Walkthrough
Screenshots
Post-Mortem
What Went Well
The layout design is organic and encourages players to roam around the level
The layout encourages players to strategically play offensive or defensive move
The aesthetic is consistent
Two small bases, one giant midground, multiple branches, and alternative routes, push players to make a meaningful decision
What Went Wrong
The unalignment of the grid results in mesh clipping and lighting problems.
Lack of post-process effect
Interior lighting needs polish
What I Learnt
Multiplayer PVP level design is to encourage both players to make meaningful choices
LoS blockers help hide and rearrange different paths for both teams
Comments