Associate Technical Director, Level Design with 5+ years at Ubisoft specializing in level design support and technical implementation. Expert in Unreal Engine Blueprint systems, Python scripting, and cross-team collaboration, strong C++ knowledge and hands on implementation skills. Proven experience supporting Level Design teams across 3+ shipped AAA titles while creating technical solutions that improve workflow efficiency by 90%. Strong background in Chinese historical and cultural contexts.
Master of Interactive Technology
Digital Game Development