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Tianmou Zhang
Associate Technical Director, Level Design

About

Associate Technical Director, Level Design with 5+ years at Ubisoft specializing in level design support and technical implementation. Expert in Unreal Engine Blueprint systems, Python scripting, and cross-team collaboration, strong C++ knowledge and hands on implementation skills. Proven experience supporting Level Design teams across 3+ shipped AAA titles while creating technical solutions that improve workflow efficiency by 90%. Strong background in Chinese historical and cultural contexts.

Work Experience

Ubisoft
September 2023 – Pres
Associate Technical Director (Design Support)
Technical design specialist supporting Level Design teams for Rainbow Six Siege - CN. Focus on technical implementation, team training, and cross-cultural development collaboration.
Highlights
  • Provided comprehensive technical support for Level Design teams across multiple AAA productions
  • Created onboarding documentation and training materials reducing new designer ramp-up time by 70%
  • Collaborated with international teams spanning China and global studios on technical implementation
  • Maintained build stability and implemented error-checking systems for level content integration
Ubisoft
September 2023 – November 2024
Associate Technical Director (Level Systems)
Technical implementer for major level-based gameplay systems in The Division 2 - CN. Specialized in large-scale multiplayer environments and procedural content systems.
Highlights
  • Implemented technical architecture for 32-player PVE Dark Zone environments with complex level scripting
  • Technical owner for Abyss endless dungeon system requiring procedural level generation and optimization
  • Created Python automation tools for level asset integration reducing workflow time by 94%
  • Designed level-based audio framework integration ensuring seamless environmental audio transitions
  • Mentored Level Designers on technical implementation and Blueprint optimization techniques
Ubisoft
May 2022 – September 2023
Technical Designer (Level Implementation)
Technical implementation specialist for complex level-based encounters in The Division 2 - WW TU19. Responsible for boss arena design, level scripting, and technical documentation.
Highlights
  • Architected complete level implementation for Hellfire boss encounters including arena scripting and environmental interactions
  • Established technical documentation standards for level assets, systems, and optimization metrics
  • Created technical preview process preventing level rework through early validation of design feasibility
  • Implemented level-based performance optimization reducing memory usage and improving frame rates
  • Provided technical mentorship for Level Designers on Blueprint systems and performance best practices
Ubisoft
September 2020 – May 2022
Junior Technical Designer
Technical implementation support for Far Cry 6 - Inside The Mind DLC level design. Focused on environmental systems, technical documentation, and workflow automation.
Highlights
  • Collaborated with Level Design team on fast travel portal implementation across multiple environment types
  • Extended level editing tools with Python scripting for improved asset management and bug tracking
  • Created automated level validation systems reducing QA time and preventing content errors
  • Developed technical guidelines and documentation for level creation workflows
  • Maintained close collaboration with Level Designers on environmental storytelling and gameplay flow optimization

Projects

  • Scorpio RPG Framework: Unreal Engine 5 RPG framework with advanced level design and environmental systems
  • Advanced Marker Kit: UE4 Marketplace plugin for Blueprint-based UI marker systems in 3D environments
  • Go Go Kart: SMU academic project focusing on environmental visual and audio systems

Education

  • 2018 2020

    Southern Methodist University

    Master of Interactive Technology

    Digital Game Development

    Courses
    • Level Design Theory
    • Game Engine Architecture
    • 3D Environmental Design
    • Gameplay Programming

Skills

Level Design Technology
Unreal Engine Blueprints Level Scripting Environmental Systems Performance Optimization Asset Integration
Programming & Scripting
Python C++ Lua Blueprint Visual Scripting Level Editor Extensions
Game Engines & Tools
Unreal Engine 4 Unreal Engine 5 UDK Snowdrop Engine Dunia Engine Level Editors
Technical Implementation
Build Stability Error Debugging Performance Profiling Memory Optimization Asset Pipeline
Collaboration & Documentation
Cross-team Collaboration Technical Documentation Training Materials Process Improvement International Teams

Interests

Historical China
Traditional Combat Historical Architecture Cultural Authenticity Period-Accurate Design